export module Constants {
    // 逻辑帧间隔(秒)
    export const LogicFrameInterval = 0.1
    // 表现帧与逻辑帧的平衡值(表现帧使用)
    export function LPBalance():number { return mw.TimeUtil.deltatime() / LogicFrameInterval }

    // 场景单位移动允许误差距离(平方)
    export const SceneUnitRateOfDeviation = 100

    export enum EnumAnimationGUID {
        phantom_atk = "117382",
        be_atk = "46284",
        basicStance = "117527",
        bossWalk = "122489",
        bossIdle = "46302"
        //122524冲撞
    }
}